AI Insights · Timothy · October 2021
Top 5 Tank Games Performance in Poland Q3 2021
In Q3 2021, the top 5 tank games in Poland showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q3 2021, the top 5 tank games in Poland on a unified platform exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Tank Stars from AI Games FZ saw its weekly revenue fluctuate, peaking at around $406 in early July and closing the quarter at approximately $345. Weekly downloads showed a downward trend, starting at nearly 15K in late June and dropping to about 6.6K by the end of September. The game’s weekly active users also declined, from around 78.5K to 52.7K over the same period.
World of Tanks Blitz™, published by WARGAMING Group Limited, maintained strong weekly revenue, hitting a peak of $20.5K in early September. Weekly downloads varied, with a high of 6.3K in late August, but dipped to 3.5K by the end of the quarter. The game’s weekly active users increased from 114.4K to 120.1K, showcasing steady user engagement.
War Machines:Battle Tank Games by Wildlife Studios experienced a peak in weekly revenue at around $8.1K in early September. Downloads saw a declining trend, starting at nearly 1.9K in late June and decreasing to under 1K by the end of September. Active users also showed a downward trend, from 10.8K to 6.5K throughout the quarter.
Tanks a Lot - War of Machines from Highcore Labs LLC exhibited stable weekly revenue, peaking at about $1.3K in mid-September. Downloads fluctuated, reaching a high of 1.9K in late June and closing at around 1.3K by the end of the quarter. Weekly active users showed minor fluctuations, starting at 8.5K and ending the quarter at approximately 6.5K.
Massive Warfare: Tank Battles by Tiny Bytes had a more modest performance, with weekly revenue peaking at around $248 in early July. Downloads showed an upward trend, starting at 1.2K and reaching up to 1.8K by mid-September. The game’s active users increased from 2.5K to 3.5K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower.